🗃️ Store melee data into SQLite

This commit is contained in:
zhbaor 2022-09-29 10:27:01 +08:00
parent 8b847e0f9c
commit c0fc97a578
7 changed files with 73 additions and 23 deletions

10
data/convert/31-0/db.py Normal file
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@ -0,0 +1,10 @@
from pony.orm import *
db = Database()
class Melee(db.Entity):
name = Required(str)
description = Optional(str)
mechanism = Optional(str)
icon = Required(bytes)

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@ -3,36 +3,57 @@
import json
import re
import io
from db import *
from PIL import Image
from playwright.sync_api import sync_playwright
with open("../../extraction/raw-31-0/data.cdb.json") as f:
raw = json.load(f)
with open("../../clean/31-0/main.zh.mo.json") as f:
trans = json.load(f)
img = Image.open("../../extraction/raw-31-0/cardIcons.png")
db.bind(provider="sqlite", filename="../../clean/31-0/data.sqlite3")
db.generate_mapping(create_tables=True)
lines = raw["sheets"][1]["lines"]
melee = []
for i in lines:
if i["group"] == 4:
melee.append(i)
i["name"] = trans[i["name"]]["msgstr"][0]
if "ambiantDesc" in i:
i["ambiantDesc"] = trans[i["ambiantDesc"].strip()]["msgstr"][0]
if "gameplayDesc" in i:
i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
if i["props"]:
with db_session:
for i in lines:
if i["group"] == 4:
i["name"] = trans[i["name"]]["msgstr"][0]
if "ambiantDesc" in i:
i["ambiantDesc"] = trans[i["ambiantDesc"].strip()]["msgstr"][0]
else:
i["ambiantDesc"] = ""
if "gameplayDesc" in i:
i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
if i["props"]:
def replace_props(m):
result = i["props"][m.group(1)]
if isinstance(result, list):
result = result[0]
if not isinstance(result, str):
result = str(result)
return result
def replace_props(m):
result = i["props"][m.group(1)]
if isinstance(result, list):
result = result[0]
if not isinstance(result, str):
result = str(result)
return result
i["gameplayDesc"], _ = re.subn(
r"::\+?(.*?)::", replace_props, i["gameplayDesc"]
)
i["gameplayDesc"], _ = re.subn(
r"::\+?(.*?)::", replace_props, i["gameplayDesc"]
)
else:
i["gameplayDesc"] = ""
x = i["icon"]["x"] * 24
y = i["icon"]["y"] * 24
box = (x, y, x + 24, y + 24)
region = img.crop(box)
region_arr = io.BytesIO()
region.save(region_arr, format="PNG")
print(json.dumps(melee, ensure_ascii=False))
Melee(
name=i["name"],
description=i["ambiantDesc"],
mechanism=i["gameplayDesc"],
icon=region_arr.getbuffer().tobytes()
)