🗃️ Added ranged weapons

This commit is contained in:
zhbaor 2022-10-03 11:17:04 +08:00
parent 16ae56f19c
commit 1705624d0d
4 changed files with 77 additions and 1 deletions

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@ -22,6 +22,14 @@ class Shield(db.Entity):
stats = Required(int) stats = Required(int)
class Ranged(db.Entity):
name = Required(str)
description = Optional(str)
mechanism = Optional(str)
icon = Required(bytes)
stats = Required(int)
if __name__ == "__main__": if __name__ == "__main__":
db.bind(provider="sqlite", filename="../../clean/31-2/data.sqlite3") db.bind(provider="sqlite", filename="../../clean/31-2/data.sqlite3")
db.generate_mapping(create_tables=True) db.generate_mapping(create_tables=True)

68
data/convert/31-2/ranged.py Executable file
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@ -0,0 +1,68 @@
#!/usr/bin/env python3
# # -*- coding: utf-8 -*-
import json
import re
import io
from db import *
from PIL import Image
with open("../../extraction/raw-31-2/data.cdb.json") as f:
raw = json.load(f)
with open("../../clean/31-2/main.zh.mo.json") as f:
trans = json.load(f)
img = Image.open("../../extraction/raw-31-2/cardIcons.png")
db.bind(provider="sqlite", filename="../../clean/31-2/data.sqlite3")
db.generate_mapping()
lines = raw["sheets"][1]["lines"]
with db_session:
for i in lines:
if i["group"] == 5:
i["name"] = trans[i["name"].strip()]["msgstr"][0]
if "ambiantDesc" in i:
i["ambiantDesc"] = trans[i["ambiantDesc"].strip()]["msgstr"][0]
else:
i["ambiantDesc"] = ""
if "gameplayDesc" in i:
i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
if i["props"]:
def replace_props(m):
prop_name = m.group(1)
if prop_name == "ShockAffectDuration":
prop_name = "duration" # 雷盾带电手动触发
result = i["props"][prop_name]
if isinstance(result, list):
result = result[0]
if not isinstance(result, str):
result = str(result)
return result
i["gameplayDesc"], _ = re.subn(
r"::[\+|\*]?(.*?)::", replace_props, i["gameplayDesc"]
)
else:
i["gameplayDesc"] = ""
x = i["icon"]["x"] * 24
y = i["icon"]["y"] * 24
box = (x, y, x + 24, y + 24)
region = img.crop(box)
region_arr = io.BytesIO()
region.save(region_arr, format="PNG")
stats_map = {"Brutality": 1, "Survival": 2, "Tactic": 4}
stats = 0
for t in ["tier1", "tier2"]:
if t in i:
stats += stats_map[i[t]]
Ranged(
name=i["name"],
description=i["ambiantDesc"],
mechanism=i["gameplayDesc"],
icon=region_arr.getbuffer().tobytes(),
stats=stats,
)

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@ -15,7 +15,7 @@ db.generate_mapping()
@route("/<name>") @route("/<name>")
@view("weapon") @view("weapon")
def melee(name): def weapon(name):
with db_session: with db_session:
query = select(w for w in Melee if w.name == name) query = select(w for w in Melee if w.name == name)
if query.count() > 0: if query.count() > 0: