dead-cells-wiki/data/render/31-4/server.py
2022-10-16 11:23:08 +08:00

69 lines
1.7 KiB
Python
Executable file

#!/usr/bin/env python3
# # -*- coding: utf-8 -*-
import sys
import base64
import re
from bottle import route, run, static_file, view
sys.path.append("../../convert/31-4")
from db import *
db.bind(provider="sqlite", filename="../../clean/31-4/data.sqlite3")
db.generate_mapping()
@route("/weapon/<name>")
@view("weapon")
def weapon(name):
with db_session:
query = select(w for w in Melee if w.name == name)
if query.count() == 0:
query = select(w for w in Shield if w.name == name)
weapon = query.first()
if query.count() == 0:
query = select(w for w in Ranged if w.name == name)
weapon = query.first()
if weapon.mechanism:
mechanism, _ = re.subn(
r"{(.*?)@(.*?)}", r"<span class='\2'>\1</span>", weapon.mechanism
)
else:
mechanism = ""
stats_map = {
1: "brutality",
2: "survival",
3: "minotaur",
4: "tactics",
5: "assassin",
6: "guardian",
}
return {
"title": name,
"icon": base64.b64encode(weapon.icon),
"mechanism": mechanism,
"description": weapon.description,
"stats": stats_map[weapon.stats],
}
@route("/outfit/<name>")
@view("outfit")
def weapon(name):
with db_session:
query = Outfit.select(name=name)
outfit = query.first()
return {
"title": name,
"icon": base64.b64encode(outfit.icon),
"description": outfit.description,
"preview": base64.b64encode(outfit.preview),
}
@route("/static/<filepath:path>")
def server_static(filepath):
return static_file(filepath, root="./static")
run(host="localhost", port=8080)