🧐 Render melee cards
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@ -8,3 +8,4 @@ class Melee(db.Entity):
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description = Optional(str)
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mechanism = Optional(str)
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icon = Required(bytes)
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stats = Required(int)
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@ -51,9 +51,16 @@ with db_session:
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region_arr = io.BytesIO()
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region.save(region_arr, format="PNG")
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stats_map = {"Brutality": 1, "Survival": 2, "Tactic": 4}
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stats = 0
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for t in ["tier1", "tier2"]:
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if t in i:
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stats += stats_map[i[t]]
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Melee(
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name=i["name"],
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description=i["ambiantDesc"],
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mechanism=i["gameplayDesc"],
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icon=region_arr.getbuffer().tobytes()
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icon=region_arr.getbuffer().tobytes(),
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stats=stats,
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)
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9
data/render/README.md
Normal file
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@ -0,0 +1,9 @@
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# 数据渲染
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将数据导出为图片
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`server.py` 是用 Bottle 写的后端,运行 `./server.py` 然后打开 <http://localhost:8080/怨恨之刃> 就能看到怨恨之刃的网页。
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之所以不直接用模板渲染,而要用 Web 服务器,是为了方便开发。
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运行 `render_all.py` 会渲染所有近战武器,输出到 `output` 文件夹中。
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data/render/output/串刺之剑.png
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data/render/output/冥河提灯.png
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data/render/output/利润匕首.png
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data/render/output/刺剑.png
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data/render/output/刺客匕首.png
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data/render/output/化境.png
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data/render/output/双匕首.png
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data/render/output/双截锅.png
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data/render/output/固化光剑.png
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data/render/output/均衡之刃.png
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data/render/output/墓碑.png
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data/render/output/夜歌(手持).png
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data/render/output/大剑.png
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data/render/output/对称长枪.png
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After Width: | Height: | Size: 19 KiB |
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data/render/output/巨人杀手.png
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After Width: | Height: | Size: 16 KiB |
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data/render/output/巨镰利爪.png
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data/render/output/巨镰左爪.png
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data/render/output/带刃双拐.png
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data/render/output/平底锅.png
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After Width: | Height: | Size: 18 KiB |
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data/render/output/开发者武器.png
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data/render/output/弩柄攻击.png
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After Width: | Height: | Size: 13 KiB |
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data/render/output/怨恨之刃.png
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After Width: | Height: | Size: 25 KiB |
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data/render/output/战矛.png
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data/render/output/损坏的牙签.png
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data/render/output/撬棍.png
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data/render/output/斯巴达草鞋.png
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After Width: | Height: | Size: 29 KiB |
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data/render/output/施虐者匕首.png
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After Width: | Height: | Size: 16 KiB |
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data/render/output/服部的武士刀.png
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After Width: | Height: | Size: 17 KiB |
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data/render/output/油腻之剑.png
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After Width: | Height: | Size: 19 KiB |
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data/render/output/深海巨口.png
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After Width: | Height: | Size: 25 KiB |
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data/render/output/深渊三叉戟.png
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data/render/output/火把.png
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After Width: | Height: | Size: 17 KiB |
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data/render/output/烤炉之斧.png
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After Width: | Height: | Size: 16 KiB |
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data/render/output/燧石.png
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After Width: | Height: | Size: 22 KiB |
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data/render/output/牙签.png
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After Width: | Height: | Size: 15 KiB |
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data/render/output/狂暴之刃.png
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After Width: | Height: | Size: 23 KiB |
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data/render/output/王后刺剑.png
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data/render/output/瓦尔蒙特长鞭.png
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data/render/output/生锈的刀.png
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data/render/output/砍刀与手枪.png
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data/render/output/破坏球.png
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data/render/output/碎裂手斧.png
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data/render/output/纯粹骨钉.png
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data/render/output/缠绕鞭.png
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data/render/output/胡桃夹子.png
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data/render/output/节奏布祖基琴.png
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data/render/output/蛇牙.png
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data/render/output/血之刃.png
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data/render/output/触手.png
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data/render/output/诅咒之刃.png
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data/render/output/迅捷之剑.png
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data/render/output/钉入矛.png
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After Width: | Height: | Size: 13 KiB |
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data/render/output/钉鞋.png
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data/render/output/铁扇.png
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data/render/output/铁杖.png
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data/render/output/铁钩手.png
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data/render/output/铲子.png
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data/render/output/隼之拳套.png
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After Width: | Height: | Size: 17 KiB |
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data/render/output/隼之靴.png
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After Width: | Height: | Size: 23 KiB |
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data/render/output/震地之刃.png
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After Width: | Height: | Size: 16 KiB |
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data/render/output/骨头.png
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data/render/output/黄金匕首.png
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21
data/render/render_all.py
Executable file
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@ -0,0 +1,21 @@
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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import sys
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from playwright.sync_api import sync_playwright
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sys.path.append("../convert/31-0")
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from db import *
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db.bind(provider="sqlite", filename="../clean/31-0/data.sqlite3")
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db.generate_mapping(create_tables=True)
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with sync_playwright() as p:
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browser = p.chromium.launch()
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page = browser.new_page()
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with db_session:
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for m in Melee.select():
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print(f"rendering {m.name}...")
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page.goto(f"http://localhost:8080/{m.name}")
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page.locator(".container").screenshot(path=f"./output/{m.name}.png")
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browser.close()
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47
data/render/server.py
Executable file
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@ -0,0 +1,47 @@
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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import sys
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import base64
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import re
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from bottle import route, run, static_file, view
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sys.path.append("../convert/31-0")
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from db import *
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db.bind(provider="sqlite", filename="../clean/31-0/data.sqlite3")
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db.generate_mapping(create_tables=True)
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@route("/<name>")
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@view("weapon")
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def melee(name):
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with db_session:
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query = select(w for w in Melee if w.name == name)
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weapon = query.first()
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mechanism, _ = re.subn(
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r"{(.*?)@(.*?)}", r"<span class='\2'>\1</span>", weapon.mechanism
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)
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stats_map = {
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1: "brutality",
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2: "survival",
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3: "minotaur",
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4: "tactics",
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5: "assassin",
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6: "guardian",
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}
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return {
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"title": name,
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"icon": base64.b64encode(weapon.icon),
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"mechanism": mechanism,
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"description": weapon.description,
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"stats": stats_map[weapon.stats]
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}
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@route("/static/<filepath:path>")
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def server_static(filepath):
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return static_file(filepath, root="./static")
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run(host="localhost", port=8080)
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data/render/static/Infobox-background.webp
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data/render/static/Table-border.webp
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data/render/static/bg/assassin.png
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After Width: | Height: | Size: 25 KiB |
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data/render/static/bg/brutality.png
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data/render/static/bg/guardian.png
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data/render/static/bg/minotaur.png
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data/render/static/bg/survival.png
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data/render/static/bg/tactics.png
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131
data/render/static/style.css
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@ -0,0 +1,131 @@
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body {
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background: rgba(7, 12, 25, 0.85);
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margin: 0;
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}
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.container {
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box-sizing: border-box;
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width: 350px;
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border: 1px solid transparent;
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border-image: url("/static/Table-border.webp");
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border-image-width: 15px;
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border-image-slice: 15 16;
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border-radius: 5px;
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padding: 6px;
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background: rgba(21, 30, 61, 0.7);
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background-image: url("/static/Infobox-background.webp");
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background-position: bottom right;
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background-repeat: no-repeat;
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}
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.title {
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background: rgba(6, 9, 19, 0.5);
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font-family: "Noto Sans CJK SC";
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font-weight: bold;
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color: #f7eb62;
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font-size: 18px;
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line-height: 1.6;
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text-align: center;
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letter-spacing: 4px;
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}
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.weapon-icon-bg {
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margin: 5px;
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padding: 10px;
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background-size: contain;
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background-position: center;
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background-repeat: no-repeat;
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image-rendering: pixelated;
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display: flex;
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justify-content: center;
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}
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.weapon-icon {
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width: 72px;
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height: 72px;
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}
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.mechanism {
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padding: 2px 16px;
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color: #e0e0e0;
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text-align: center;
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font-size: 14px;
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font-family: "Noto Sans CJK SC";
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line-height: 1.7;
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}
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.CC {
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color: #f0d60d;
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}
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.BL {
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color: #e03e35;
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}
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.RO {
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color: #82a082;
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}
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.TO {
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color: #75dc2c;
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}
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.FI {
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color: #e5822b;
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}
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.EL {
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color: #37a3d7;
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}
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.IC {
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color: #91d5fb;
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}
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.description {
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padding: 2px 16px;
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color: #90abe6;
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text-align: center;
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font-size: 14px;
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font-family: "Noto Sans CJK SC";
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line-height: 1.7;
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}
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.subtitle {
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color: #e0e0e0;
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background: rgba(6, 9, 19, 0.5);
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text-align: center;
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font-family: "Noto Sans CJK SC";
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font-weight: bold;
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line-height: 1.8;
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font-size: 18px;
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}
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.dps {
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padding: 10px 40px;
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display: flex;
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justify-content: center;
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gap: 20px;
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}
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.table {
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color: #e0e0e0;
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margin: 2px auto;
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text-align: center;
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border-collapse: collapse;
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}
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.table > tbody > tr:nth-child(odd) {
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background: rgba(6, 9, 19, 0.1);
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}
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.table > tbody > tr > td {
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font-size: 16px;
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font-family: "Noto Sans CJK SC";
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line-height: 28px;
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padding: 2px 10px;
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}
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.summary > td:first-child {
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font-weight: bold;
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}
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26
data/render/views/weapon.tpl
Normal file
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@ -0,0 +1,26 @@
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Template</title>
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<link rel="stylesheet" href="/static/style.css" />
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</head>
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<body>
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<div class="container">
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<div class="title">{{ title }}</div>
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<figure
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class="weapon-icon-bg"
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style="background-image: url('/static/bg/{{ stats }}.png');"
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>
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<img class="weapon-icon" src="data:image/png;base64,{{ icon }}" />
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</figure>
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% if mechanism:
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<div class="mechanism">{{ !mechanism }}</div>
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% end
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% if description:
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<div class="description">{{ description }}</div>
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%end
|
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</div>
|
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</body>
|
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</html>
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