🗃️ Data extraction on 31-4
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958de34dfa
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7 changed files with 335 additions and 0 deletions
BIN
data/clean/31-4/data.sqlite3
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data/clean/31-4/data.sqlite3
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44
data/convert/31-4/db.py
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44
data/convert/31-4/db.py
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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from pony.orm import *
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db = Database()
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class Melee(db.Entity):
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name = Required(str)
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description = Optional(str)
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mechanism = Optional(str)
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icon = Required(bytes)
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stats = Required(int)
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class Shield(db.Entity):
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name = Required(str)
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description = Optional(str)
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mechanism = Optional(str)
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icon = Required(bytes)
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stats = Required(int)
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class Ranged(db.Entity):
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name = Required(str)
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description = Optional(str)
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mechanism = Optional(str)
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icon = Required(bytes)
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stats = Required(int)
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class Outfit(db.Entity):
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name = Required(str)
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name_en = Required(str)
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description = Optional(str)
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icon = Required(bytes)
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preview = Optional(bytes)
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cell_cost = Required(int)
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if __name__ == "__main__":
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db.bind(provider="sqlite", filename="../../clean/31-4/data.sqlite3")
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db.generate_mapping(create_tables=True)
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68
data/convert/31-4/melee.py
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68
data/convert/31-4/melee.py
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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import json
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import re
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import io
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from db import *
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from PIL import Image
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with open("../../extraction/raw-31-4/data.cdb.json") as f:
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raw = json.load(f)
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with open("../../clean/31-4/main.zh.mo.json") as f:
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trans = json.load(f)
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img = Image.open("../../extraction/raw-31-4/cardIcons.png")
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db.bind(provider="sqlite", filename="../../clean/31-4/data.sqlite3")
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db.generate_mapping()
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lines = raw["sheets"][1]["lines"]
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with db_session:
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for i in lines:
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if i["group"] == 4:
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i["name"] = trans[i["name"]]["msgstr"][0]
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if "ambiantDesc" in i:
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i["ambiantDesc"] = trans[i["ambiantDesc"].strip()]["msgstr"][0]
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else:
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i["ambiantDesc"] = ""
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if "gameplayDesc" in i:
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i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
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if i["props"]:
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def replace_props(m):
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prop_name = m.group(1)
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result = i["props"][prop_name]
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if prop_name.startswith("prct"):
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result = int(result * 100)
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if isinstance(result, list):
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result = result[0]
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if not isinstance(result, str):
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result = str(result)
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return result
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i["gameplayDesc"], _ = re.subn(
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r"::\+?(.*?)::", replace_props, i["gameplayDesc"]
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)
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else:
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i["gameplayDesc"] = ""
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x = i["icon"]["x"] * 24
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y = i["icon"]["y"] * 24
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box = (x, y, x + 24, y + 24)
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region = img.crop(box)
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region_arr = io.BytesIO()
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region.save(region_arr, format="PNG")
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stats_map = {"Brutality": 1, "Survival": 2, "Tactic": 4}
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stats = 0
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for t in ["tier1", "tier2"]:
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if t in i:
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stats += stats_map[i[t]]
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Melee(
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name=i["name"],
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description=i["ambiantDesc"],
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mechanism=i["gameplayDesc"],
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icon=region_arr.getbuffer().tobytes(),
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stats=stats,
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)
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49
data/convert/31-4/outfits.py
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data/convert/31-4/outfits.py
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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import json
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import re
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import io
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from db import *
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from PIL import Image
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with open("../../extraction/raw-31-4/data.cdb.json") as f:
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raw = json.load(f)
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with open("../../clean/31-4/main.zh.mo.json") as f:
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trans = json.load(f)
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with open("../../clean/31-4/main.en.mo.json") as f:
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trans_en = json.load(f)
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img = Image.open("../../extraction/raw-31-4/cardIcons.png")
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db.bind(provider="sqlite", filename="../../clean/31-4/data.sqlite3")
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db.generate_mapping()
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lines = raw["sheets"][1]["lines"]
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with db_session:
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for i in lines:
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if i["group"] == 13:
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if not i["name"]:
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continue
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if i["id"] == "KingsHandBoss":
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continue
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raw_name = i["name"].strip()
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i["name"] = trans[raw_name]["msgstr"][0]
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i["name"] = re.sub(r"。", r"", i["name"])
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i["name_en"] = trans_en[raw_name]["msgstr"][0]
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i["name_en"] = re.sub(r"outfit", r"Outfit", i["name_en"])
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i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
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x = i["icon"]["x"] * 24
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y = i["icon"]["y"] * 24
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box = (x, y, x + 24, y + 24)
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region = img.crop(box)
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region_arr = io.BytesIO()
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region.save(region_arr, format="PNG")
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Outfit(
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name=i["name"],
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name_en=i["name_en"],
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description=i["gameplayDesc"],
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icon=region_arr.getbuffer().tobytes(),
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cell_cost=i["cellCost"],
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)
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70
data/convert/31-4/ranged.py
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70
data/convert/31-4/ranged.py
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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import json
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import re
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import io
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from db import *
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from PIL import Image
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with open("../../extraction/raw-31-4/data.cdb.json") as f:
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raw = json.load(f)
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with open("../../clean/31-4/main.zh.mo.json") as f:
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trans = json.load(f)
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img = Image.open("../../extraction/raw-31-4/cardIcons.png")
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db.bind(provider="sqlite", filename="../../clean/31-4/data.sqlite3")
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db.generate_mapping()
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lines = raw["sheets"][1]["lines"]
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with db_session:
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for i in lines:
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if i["group"] == 5:
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i["name"] = trans[i["name"].strip()]["msgstr"][0]
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if "ambiantDesc" in i:
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i["ambiantDesc"] = trans[i["ambiantDesc"].strip()]["msgstr"][0]
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else:
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i["ambiantDesc"] = ""
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if "gameplayDesc" in i:
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i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
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if i["props"]:
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def replace_props(m):
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prop_name = m.group(1)
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if prop_name == "ShockAffectDuration":
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prop_name = "duration" # 雷盾带电手动触发
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result = i["props"][prop_name]
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if prop_name.startswith("prct"):
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result = int(result * 100)
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if isinstance(result, list):
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result = result[0]
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if not isinstance(result, str):
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result = str(result)
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return result
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i["gameplayDesc"], _ = re.subn(
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r"::[\+|\*]?(.*?)::", replace_props, i["gameplayDesc"]
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)
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else:
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i["gameplayDesc"] = ""
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x = i["icon"]["x"] * 24
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y = i["icon"]["y"] * 24
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box = (x, y, x + 24, y + 24)
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region = img.crop(box)
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region_arr = io.BytesIO()
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region.save(region_arr, format="PNG")
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stats_map = {"Brutality": 1, "Survival": 2, "Tactic": 4}
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stats = 0
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for t in ["tier1", "tier2"]:
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if t in i:
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stats += stats_map[i[t]]
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Ranged(
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name=i["name"],
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description=i["ambiantDesc"],
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mechanism=i["gameplayDesc"],
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icon=region_arr.getbuffer().tobytes(),
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stats=stats,
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)
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70
data/convert/31-4/shield.py
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70
data/convert/31-4/shield.py
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#!/usr/bin/env python3
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# # -*- coding: utf-8 -*-
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import json
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import re
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import io
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from db import *
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from PIL import Image
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with open("../../extraction/raw-31-4/data.cdb.json") as f:
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raw = json.load(f)
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with open("../../clean/31-4/main.zh.mo.json") as f:
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trans = json.load(f)
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img = Image.open("../../extraction/raw-31-4/cardIcons.png")
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db.bind(provider="sqlite", filename="../../clean/31-4/data.sqlite3")
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db.generate_mapping()
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lines = raw["sheets"][1]["lines"]
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with db_session:
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for i in lines:
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if i["group"] == 6:
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i["name"] = trans[i["name"]]["msgstr"][0]
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if "ambiantDesc" in i:
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i["ambiantDesc"] = trans[i["ambiantDesc"].strip()]["msgstr"][0]
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else:
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i["ambiantDesc"] = ""
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if "gameplayDesc" in i:
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i["gameplayDesc"] = trans[i["gameplayDesc"].strip()]["msgstr"][0]
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if i["props"]:
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def replace_props(m):
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prop_name = m.group(1)
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if prop_name == "ShockAffectDuration":
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prop_name = "duration2" # 雷盾带电手动触发
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result = i["props"][prop_name]
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if prop_name.startswith("prct"):
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result = int(result * 100)
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if isinstance(result, list):
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result = result[0]
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if not isinstance(result, str):
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result = str(result)
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return result
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i["gameplayDesc"], _ = re.subn(
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r"::[\+|\*]?(.*?)::", replace_props, i["gameplayDesc"]
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)
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else:
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i["gameplayDesc"] = ""
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x = i["icon"]["x"] * 24
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y = i["icon"]["y"] * 24
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box = (x, y, x + 24, y + 24)
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region = img.crop(box)
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region_arr = io.BytesIO()
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region.save(region_arr, format="PNG")
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stats_map = {"Brutality": 1, "Survival": 2, "Tactic": 4}
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stats = 0
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for t in ["tier1", "tier2"]:
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if t in i:
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stats += stats_map[i[t]]
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Shield(
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name=i["name"],
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description=i["ambiantDesc"],
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mechanism=i["gameplayDesc"],
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icon=region_arr.getbuffer().tobytes(),
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stats=stats,
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)
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34
data/patch/31-4/outfits.py
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data/patch/31-4/outfits.py
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import scrapy
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import sys
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import requests
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import io
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sys.path.append("../../convert/31-2")
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from db import *
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db.bind(provider="sqlite", filename="../../clean/31-2/data.sqlite3")
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db.generate_mapping()
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class OutfitSpider(scrapy.Spider):
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name = "outfits"
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start_urls = [
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"https://deadcells.fandom.com/wiki/Outfits",
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]
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def parse(self, response):
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for quote in response.css(".wikitable tbody tr"):
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name_en = quote.css("td:nth-child(2) > span:last-child::text").get()
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if not name_en:
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print(name_en)
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continue
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preview = quote.css(
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"td:nth-child(6) > span:last-child a::attr('href')"
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).get()
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try:
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r = requests.get(preview)
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with db_session:
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w = Outfit.select(name_en=name_en).first()
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w.preview = io.BytesIO(r.content).getbuffer().tobytes()
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except:
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print("Preview not available.")
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