dead-cells-wiki/data/render/31-2/server.py

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#!/usr/bin/env python3
# # -*- coding: utf-8 -*-
import sys
import base64
import re
from bottle import route, run, static_file, view
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sys.path.append("../../convert/31-2")
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from db import *
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db.bind(provider="sqlite", filename="../../clean/31-2/data.sqlite3")
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db.generate_mapping()
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@route("/weapon/<name>")
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@view("weapon")
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def weapon(name):
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with db_session:
query = select(w for w in Melee if w.name == name)
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if query.count() == 0:
query = select(w for w in Shield if w.name == name)
weapon = query.first()
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if query.count() == 0:
query = select(w for w in Ranged if w.name == name)
weapon = query.first()
if weapon.mechanism:
mechanism, _ = re.subn(
r"{(.*?)@(.*?)}", r"<span class='\2'>\1</span>", weapon.mechanism
)
else:
mechanism = ""
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stats_map = {
1: "brutality",
2: "survival",
3: "minotaur",
4: "tactics",
5: "assassin",
6: "guardian",
}
return {
"title": name,
"icon": base64.b64encode(weapon.icon),
"mechanism": mechanism,
"description": weapon.description,
"stats": stats_map[weapon.stats],
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}
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@route("/outfit/<name>")
@view("outfit")
def weapon(name):
with db_session:
query = Outfit.select(name=name)
outfit = query.first()
return {
"title": name,
"icon": base64.b64encode(outfit.icon),
"description": outfit.description,
"preview": base64.b64encode(outfit.preview),
}
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@route("/static/<filepath:path>")
def server_static(filepath):
return static_file(filepath, root="./static")
run(host="localhost", port=8080)