import CircuitElement from "../circuitElement"; import Node, { findNode } from "../node"; import simulationArea from "../simulationArea"; import { correctWidth, lineTo, moveTo, drawCircle2 } from "../canvasApi"; import { changeInputSize } from "../modules"; /** * @class * ControlledInverter * @extends CircuitElement * @param {number} x - x coordinate of element. * @param {number} y - y coordinate of element. * @param {Scope=} scope - Cirucit on which element is drawn * @param {string=} dir - direction of element * @param {number=} bitWidth - bit width per node. * @category modules */ import { colors } from "../themer/themer"; export default class ControlledInverter extends CircuitElement { constructor(x, y, scope = globalScope, dir = "RIGHT", bitWidth = 1) { super(x, y, scope, dir, bitWidth); /* this is done in this.baseSetup() now this.scope['ControlledInverter'].push(this); */ this.rectangleObject = false; this.setDimensions(15, 15); this.inp1 = new Node(-10, 0, 0, this); this.output1 = new Node(30, 0, 1, this); this.state = new Node(0, 0, 0, this, 1, "Enable"); } /** * @memberof ControlledInverter * fn to create save Json Data of object * @return {JSON} */ customSave() { const data = { constructorParamaters: [this.direction, this.bitWidth], nodes: { output1: findNode(this.output1), inp1: findNode(this.inp1), state: findNode(this.state), }, }; return data; } /** * @memberof ControlledInverter * function to change bitwidth of the element * @param {number} bitWidth - new bitwidth */ newBitWidth(bitWidth) { this.inp1.bitWidth = bitWidth; this.output1.bitWidth = bitWidth; this.bitWidth = bitWidth; } /** * @memberof ControlledInverter * resolve output values based on inputData */ resolve() { if (this.isResolvable() === false) { return; } if (this.state.value === 1) { this.output1.value = ((~this.inp1.value >>> 0) << (32 - this.bitWidth)) >>> (32 - this.bitWidth); simulationArea.simulationQueue.add(this.output1); } if (this.state.value === 0) { this.output1.value = undefined; } } /** * @memberof ControlledInverter * function to draw element */ customDraw() { var ctx = simulationArea.context; ctx.strokeStyle = colors["stroke"]; ctx.lineWidth = correctWidth(3); const xx = this.x; const yy = this.y; ctx.beginPath(); ctx.fillStyle = colors["fill"]; moveTo(ctx, -10, -15, xx, yy, this.direction); lineTo(ctx, 20, 0, xx, yy, this.direction); lineTo(ctx, -10, 15, xx, yy, this.direction); ctx.closePath(); if ( (this.hover && !simulationArea.shiftDown) || simulationArea.lastSelected === this || simulationArea.multipleObjectSelections.contains(this) ) ctx.fillStyle = colors["hover_select"]; ctx.fill(); ctx.stroke(); ctx.beginPath(); drawCircle2(ctx, 25, 0, 5, xx, yy, this.direction); ctx.stroke(); } generateVerilog() { return `assign ${this.output1.verilogLabel} = (${this.state.verilogLabel}!=0) ? ~${this.inp1.verilogLabel} : ${this.inp1.verilogLabel};`; } } /** * @memberof ControlledInverter * Help Tip * @type {string} * @category modules */ ControlledInverter.prototype.tooltipText = "Controlled Inverter ToolTip : Controlled buffer and NOT gate."; ControlledInverter.prototype.objectType = "ControlledInverter";