var miniMapArea = { canvas: document.getElementById("miniMapArea"), setup: function() { if (lightMode) return; this.pageHeight = height //Math.round(((parseInt($("#simulationArea").height())))/ratio)*ratio-50; // -50 for tool bar? Check again this.pageWidth = width //Math.round(((parseInt($("#simulationArea").width())))/ratio)*ratio; this.pageY = (this.pageHeight - globalScope.oy); this.pageX = (this.pageWidth - globalScope.ox); if (simulationArea.minHeight != undefined) this.minY = Math.min(simulationArea.minHeight, (-globalScope.oy) / globalScope.scale); else this.minY = (-globalScope.oy) / globalScope.scale; if (simulationArea.maxHeight != undefined) this.maxY = Math.max(simulationArea.maxHeight, this.pageY / globalScope.scale); else this.maxY = this.pageY / globalScope.scale if (simulationArea.minWidth != undefined) this.minX = Math.min(simulationArea.minWidth, (-globalScope.ox) / globalScope.scale); else this.minX = (-globalScope.ox) / globalScope.scale; if (simulationArea.maxWidth != undefined) this.maxX = Math.max(simulationArea.maxWidth, (this.pageX) / globalScope.scale); else this.maxX = (this.pageX) / globalScope.scale; var h = this.maxY - this.minY; var w = this.maxX - this.minX; var ratio = Math.min(250 / h, 250 / w); if (h > w) { this.canvas.height = 250.0; this.canvas.width = (250.0 * w) / h; } else { this.canvas.width = 250.0; this.canvas.height = (250.0 * h) / w; } this.canvas.height += 5; this.canvas.width += 5; document.getElementById("miniMap").style.height = this.canvas.height; document.getElementById("miniMap").style.width = this.canvas.width; this.ctx = this.canvas.getContext("2d"); this.play(ratio); }, play: function(ratio) { if (lightMode) return; this.ctx.fillStyle = "#bbb"; this.ctx.rect(0, 0, this.canvas.width, this.canvas.height); this.ctx.fill(); this.resolve(ratio); }, resolve: function(ratio) { if (lightMode) return; this.ctx.fillStyle = "#ddd"; this.ctx.beginPath(); this.ctx.rect(2.5 + ((this.pageX - this.pageWidth) / globalScope.scale - this.minX) * ratio, 2.5 + ((this.pageY - this.pageHeight) / globalScope.scale - this.minY) * ratio, this.pageWidth * ratio / globalScope.scale, this.pageHeight * ratio / globalScope.scale); this.ctx.fill(); // to show the area of current canvas var lst = updateOrder; this.ctx.strokeStyle = "green"; this.ctx.fillStyle = "DarkGreen"; for (var i = 0; i < lst.length; i++) { if (lst[i] === 'wires') { for (var j = 0; j < globalScope[lst[i]].length; j++) { this.ctx.beginPath(); this.ctx.moveTo(2.5 + (globalScope[lst[i]][j].node1.absX() - this.minX) * ratio, 2.5 + (globalScope[lst[i]][j].node1.absY() - this.minY) * ratio); this.ctx.lineTo(2.5 + (globalScope[lst[i]][j].node2.absX() - this.minX) * ratio, 2.5 + (globalScope[lst[i]][j].node2.absY() - this.minY) * ratio); this.ctx.stroke(); } } else if (lst[i] != 'nodes') { // Don't include SquareRGBLed here; it has correct size. var ledY = 0; if (lst[i] == "DigitalLed" || lst[i] == "VariableLed" || lst[i] == "RGBLed") ledY = 20; for (var j = 0; j < globalScope[lst[i]].length; j++) { var xx = (globalScope[lst[i]][j].x - simulationArea.minWidth); var yy = (globalScope[lst[i]][j].y - simulationArea.minHeight); this.ctx.beginPath(); var obj = globalScope[lst[i]][j]; this.ctx.rect(2.5 + (obj.x - obj.leftDimensionX - this.minX) * ratio, 2.5 + (obj.y - obj.upDimensionY - this.minY) * ratio, (obj.rightDimensionX + obj.leftDimensionX) * ratio, (obj.downDimensionY + obj.upDimensionY + ledY) * ratio); this.ctx.fill(); this.ctx.stroke(); } } } }, clear: function() { if (lightMode) return; $("#miniMapArea").css("z-index", "-1"); this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } };