CircuitOnline/public/js/engine_old.js

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// Temporarily kept - to be deleted
var totalObjects = 0;
function scheduleUpdate(count = 0, time = 100, fn) {
// return;
// //////console.log(willBeUpdated,updateSimulation,);
if (lightMode) time *= 5;
if (count && !layoutMode) {
for (var i = 0; i < count; i++)
setTimeout(update, 10 + 50 * i);
}
if (willBeUpdated) return;
willBeUpdated = true;
// if (simulationArea.mouseDown)
if (layoutMode) {
setTimeout(layoutUpdate, time);
return;
}
if (fn)
setTimeout(function() {
fn();
update();
}, time);
else setTimeout(update, time);
// else
// setTimeout(update, 100);
}
// fn that calls update on everything else. If any change is there, it resolves the circuit and draws it again
// fn to change scale (zoom) - It also shifts origin so that the position
//of the object in focus doent changeB
function update(scope = globalScope, updateEverything = false) {
willBeUpdated = false;
if (loading == true || layoutMode) return;
// //////console.log("UPDATE");
var updated = false;
simulationArea.hover = undefined;
// wireToBeChecked=true;
if (wireToBeChecked || updateEverything) {
if (wireToBeChecked == 2) wireToBeChecked = 0; // this required due to timing issues
else wireToBeChecked++;
// WHY IS THIS REQUIRED ???? we are checking inside wire ALSO
var prevLength = scope.wires.length;
for (var i = 0; i < scope.wires.length; i++) {
scope.wires[i].checkConnections();
if (scope.wires.length != prevLength) {
prevLength--;
i--;
}
}
scheduleUpdate();
}
if (updateSubcircuit || updateEverything) {
for (var i = 0; i < scope.SubCircuit.length; i++)
scope.SubCircuit[i].reset();
updateSubcircuit = false;
}
if (updatePosition || updateEverything) {
//////console.log("updatePosition");
for (var i = 0; i < updateOrder.length; i++)
for (var j = 0; j < scope[updateOrder[i]].length; j++) {
updated |= scope[updateOrder[i]][j].update();
}
}
// updateSimulation |= updated;
if (updatePosition) {
}
if (updatePosition || updateEverything) {
updateSelectionsAndPane(scope);
}
if (!embed && simulationArea.mouseDown && simulationArea.lastSelected && simulationArea.lastSelected != globalScope.root) {
if (!lightMode)
$('#miniMap').fadeOut('fast');
}
if (updateSimulation) {
play();
}
if (!embed && prevPropertyObj != simulationArea.lastSelected) {
if (simulationArea.lastSelected && simulationArea.lastSelected.objectType !== "Wire") {
showProperties(simulationArea.lastSelected);
//////console.log("yo");
} else {
// hideProperties();
}
}
//Draw
if (updateCanvas) {
renderCanvas(scope);
}
// if (updateSimulation||update) scheduleUpdate();
updateSimulation = updateCanvas = updatePosition = false;
// if(updated){
// updatePosition=true;
// updateCanvas=true;
// scheduleUpdate();
// }
}
function findDimensions(scope = globalScope) {
totalObjects = 0;
simulationArea.minWidth = undefined;
simulationArea.maxWidth = undefined;
simulationArea.minHeight = undefined;
simulationArea.maxHeight = undefined;
for (var i = 0; i < updateOrder.length; i++) {
if (updateOrder[i] !== 'wires')
for (var j = 0; j < scope[updateOrder[i]].length; j++) {
totalObjects += 1;
var obj = scope[updateOrder[i]][j];
if (totalObjects == 1) {
simulationArea.minWidth = obj.absX();
simulationArea.minHeight = obj.absY();
simulationArea.maxWidth = obj.absX();
simulationArea.maxHeight = obj.absY();
}
if (obj.objectType != 'Node') {
if (obj.y - obj.upDimensionY < simulationArea.minHeight)
simulationArea.minHeight = obj.y - obj.upDimensionY;
if (obj.y + obj.downDimensionY > simulationArea.maxHeight)
simulationArea.maxHeight = obj.y + obj.downDimensionY;
if (obj.x - obj.leftDimensionX < simulationArea.minWidth)
simulationArea.minWidth = obj.x - obj.leftDimensionX;
if (obj.x + obj.rightDimensionX > simulationArea.maxWidth)
simulationArea.maxWidth = obj.x + obj.rightDimensionX;
} else {
if (obj.absY() < simulationArea.minHeight)
simulationArea.minHeight = obj.absY();
if (obj.absY() > simulationArea.maxHeight)
simulationArea.maxHeight = obj.absY();
if (obj.absX() < simulationArea.minWidth)
simulationArea.minWidth = obj.absX();
if (obj.absX() > simulationArea.maxWidth)
simulationArea.maxWidth = obj.absX();
}
}
}
simulationArea.objectList = updateOrder;
}
function updateSelectionsAndPane(scope = globalScope) {
//////console.log("updateSelectionsAndPane");
if (!simulationArea.selected && simulationArea.mouseDown) {
//mouse click NOT on object
simulationArea.selected = true;
simulationArea.lastSelected = scope.root;
simulationArea.hover = scope.root;
if (simulationArea.shiftDown) {
objectSelection = true;
} else {
if (!embed) {
findDimensions(scope);
miniMapArea.setup();
$('#miniMap').show();
}
}
} else if (simulationArea.lastSelected == scope.root && simulationArea.mouseDown) {
//pane canvas
if (!objectSelection) {
globalScope.ox = (simulationArea.mouseRawX - simulationArea.mouseDownRawX) + simulationArea.oldx;
globalScope.oy = (simulationArea.mouseRawY - simulationArea.mouseDownRawY) + simulationArea.oldy;
globalScope.ox = Math.round(globalScope.ox);
globalScope.oy = Math.round(globalScope.oy);
gridUpdate = true;
if (!embed && !lightMode) miniMapArea.setup();
} else {
}
} else if (simulationArea.lastSelected == scope.root) {
simulationArea.lastSelected = undefined;
simulationArea.selected = false;
simulationArea.hover = undefined;
if (objectSelection) {
objectSelection = false;
var x1 = simulationArea.mouseDownX;
var x2 = simulationArea.mouseX;
var y1 = simulationArea.mouseDownY;
var y2 = simulationArea.mouseY;
// simulationArea.multipleObjectSelections=[];
// //////console.log(x1,x2,y1,y2);
// [x1,x2]=[x1,x2].sort();
// [y1,y2]=[y1,y2].sort();
if (x1 > x2) {
var temp = x1;
x1 = x2;
x2 = temp;
}
if (y1 > y2) {
var temp = y1;
y1 = y2;
y2 = temp;
}
// //////console.log(x1,x2,y1,y2);
for (var i = 0; i < updateOrder.length; i++) {
for (var j = 0; j < scope[updateOrder[i]].length; j++) {
var obj = scope[updateOrder[i]][j];
// //////console.log(obj);
if (simulationArea.multipleObjectSelections.contains(obj)) continue;
var x, y;
if (obj.objectType == "Node") {
x = obj.absX();
y = obj.absY();
} else if (obj.objectType != "Wire") {
x = obj.x;
y = obj.y;
} else {
// //////console.log(obj);
continue;
}
if (x > x1 && x < x2 && y > y1 && y < y2) {
simulationArea.multipleObjectSelections.push(obj);
}
}
}
}
}
}
function renderCanvas(scope) {
if (layoutMode) {
return;
}
var ctx = simulationArea.context;
simulationArea.clear();
if (gridUpdate) {
gridUpdate = false;
dots();
}
// dots(); // draw dots
canvasMessageData = undefined;
for (var i = 0; i < renderOrder.length; i++)
for (var j = 0; j < scope[renderOrder[i]].length; j++)
scope[renderOrder[i]][j].draw();
if (canvasMessageData) {
canvasMessage(ctx, canvasMessageData.string, canvasMessageData.x, canvasMessageData.y)
}
if (objectSelection) {
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "black"
ctx.fillStyle = "rgba(0,0,0,0.1)"
rect2(ctx, simulationArea.mouseDownX, simulationArea.mouseDownY, simulationArea.mouseX - simulationArea.mouseDownX, simulationArea.mouseY - simulationArea.mouseDownY, 0, 0, "RIGHT");
ctx.stroke();
ctx.fill();
}
}
//Main fn that resolves circuit
function play(scope = globalScope, resetNodes = false) {
// throw("ERROR");
//////console.log("play");
if (errorDetected) return;
// //////console.log("simulation");
if (loading == true) return;
if (!embed) plotArea.stopWatch.Stop();
// scope.stack=[];
scope.pending = [];
scope.queue = new PriorityQueue({
comparator: function(a, b) {
return a.priority - b.priority;
}
});
if (resetNodes || forceResetNodes) {
forceResetNodes = false;
for (var i = 0; i < scope.allNodes.length; i++)
scope.allNodes[i].reset();
} else {
// clearBuses(scope);
for (var i = 0; i < scope.TriState.length; i++) {
// console.log("HIT2",i);
scope.TriState[i].removePropagation();
}
}
for (var i = 0; i < scope.SubCircuit.length; i++) {
if (scope.SubCircuit[i].isResolvable()) scope.queue.queue(scope.SubCircuit[i]);
}
// for (var i = 0; i < scope.FlipFlop.length; i++) {
// scope.queue.queue(scope.FlipFlop[i]);
// }
for (var i = 0; i < inputList.length; i++) {
for (var j = 0; j < scope[inputList[i]].length; j++) {
scope.queue.queue(scope[inputList[i]][j]);
}
}
// console.log(scope.stack);
var stepCount = 0;
var elem = undefined
while (scope.queue.length || scope.pending.length) {
// if(stepCount%100==0)console.log(scope.stack);
if (errorDetected) return;
if (scope.queue.length) {
elem = scope.queue.dequeue();
// if(elem.objectType=="TriState"){
// // elem.removePropagation();
// scope.pending.push(elem);
// continue;
// }
} else
elem = scope.pending.pop();
// console.log("resolving:",elem)
// scope.pending.clean(this);
// scope.stack.clean(this);
elem.resolve();
stepCount++;
if (stepCount > 1000) {
// console.log(elem)
showError("Simulation Stack limit exceeded: maybe due to cyclic paths or contention");
return;
}
}
for (var i = 0; i < scope.Flag.length; i++)
scope.Flag[i].setPlotValue();
// for (var i = 0; i < scope.SubCircuit.length; i++) {
// if(!scope.SubCircuit[i].isResolvable())
// {
// scope.queue.queue(scope.SubCircuit[i]);
// while (scope.stack.length) {
// if(errorDetected)return;
// var elem = scope.stack.pop();
// elem.resolve();
// stepCount++;
// if (stepCount > 1000) {
// showError("Simulation Stack limit exceeded: maybe due to cyclic paths or contention");
// return;
// }
// }
// }
// }
}
function clearBuses(scope = globalScope) {
scope.stack = [];
scope.pending = [];
for (var i = 0; i < scope.TriState.length; i++) {
console.log("HIT2", i);
scope.TriState[i].removePropagation();
}
for (var i = 0; i < scope.Clock.length; i++) {
console.log("HIT2", i);
scope.Clock[i].removePropagation();
}
// console.log(scope.stack);
var stepCount = 0;
var elem = undefined
while (scope.stack.length || scope.pending.length) {
// if(stepCount%100==0)console.log(scope.stack);
if (errorDetected) return;
if (scope.stack.length) {
elem = scope.stack.pop();
// if(elem.objectType=="TriState"){
// // elem.removePropagation();
// scope.pending.push(elem);
// continue;
// }
} else
elem = scope.pending.pop();
// scope.pending.clean(this);
// scope.stack.clean(this);
elem.resolve();
stepCount++;
if (stepCount > 1000) {
// console.log(elem)
showError("BUS ERROR: Contention");
return;
}
}
}