433 lines
13 KiB
JavaScript
433 lines
13 KiB
JavaScript
|
// Temporarily kept - to be deleted
|
||
|
|
||
|
var totalObjects = 0;
|
||
|
|
||
|
function scheduleUpdate(count = 0, time = 100, fn) {
|
||
|
// return;
|
||
|
// //////console.log(willBeUpdated,updateSimulation,);
|
||
|
if (lightMode) time *= 5;
|
||
|
|
||
|
if (count && !layoutMode) {
|
||
|
for (var i = 0; i < count; i++)
|
||
|
setTimeout(update, 10 + 50 * i);
|
||
|
}
|
||
|
if (willBeUpdated) return;
|
||
|
|
||
|
willBeUpdated = true;
|
||
|
// if (simulationArea.mouseDown)
|
||
|
if (layoutMode) {
|
||
|
setTimeout(layoutUpdate, time);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (fn)
|
||
|
setTimeout(function() {
|
||
|
fn();
|
||
|
update();
|
||
|
}, time);
|
||
|
else setTimeout(update, time);
|
||
|
// else
|
||
|
// setTimeout(update, 100);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
// fn that calls update on everything else. If any change is there, it resolves the circuit and draws it again
|
||
|
// fn to change scale (zoom) - It also shifts origin so that the position
|
||
|
//of the object in focus doent changeB
|
||
|
|
||
|
|
||
|
function update(scope = globalScope, updateEverything = false) {
|
||
|
willBeUpdated = false;
|
||
|
if (loading == true || layoutMode) return;
|
||
|
// //////console.log("UPDATE");
|
||
|
|
||
|
var updated = false;
|
||
|
simulationArea.hover = undefined;
|
||
|
// wireToBeChecked=true;
|
||
|
if (wireToBeChecked || updateEverything) {
|
||
|
if (wireToBeChecked == 2) wireToBeChecked = 0; // this required due to timing issues
|
||
|
else wireToBeChecked++;
|
||
|
// WHY IS THIS REQUIRED ???? we are checking inside wire ALSO
|
||
|
var prevLength = scope.wires.length;
|
||
|
for (var i = 0; i < scope.wires.length; i++) {
|
||
|
scope.wires[i].checkConnections();
|
||
|
if (scope.wires.length != prevLength) {
|
||
|
prevLength--;
|
||
|
i--;
|
||
|
}
|
||
|
}
|
||
|
scheduleUpdate();
|
||
|
}
|
||
|
|
||
|
if (updateSubcircuit || updateEverything) {
|
||
|
for (var i = 0; i < scope.SubCircuit.length; i++)
|
||
|
scope.SubCircuit[i].reset();
|
||
|
updateSubcircuit = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
if (updatePosition || updateEverything) {
|
||
|
//////console.log("updatePosition");
|
||
|
for (var i = 0; i < updateOrder.length; i++)
|
||
|
for (var j = 0; j < scope[updateOrder[i]].length; j++) {
|
||
|
updated |= scope[updateOrder[i]][j].update();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// updateSimulation |= updated;
|
||
|
if (updatePosition) {
|
||
|
|
||
|
}
|
||
|
|
||
|
if (updatePosition || updateEverything) {
|
||
|
updateSelectionsAndPane(scope);
|
||
|
}
|
||
|
if (!embed && simulationArea.mouseDown && simulationArea.lastSelected && simulationArea.lastSelected != globalScope.root) {
|
||
|
if (!lightMode)
|
||
|
$('#miniMap').fadeOut('fast');
|
||
|
}
|
||
|
|
||
|
if (updateSimulation) {
|
||
|
play();
|
||
|
}
|
||
|
|
||
|
if (!embed && prevPropertyObj != simulationArea.lastSelected) {
|
||
|
if (simulationArea.lastSelected && simulationArea.lastSelected.objectType !== "Wire") {
|
||
|
showProperties(simulationArea.lastSelected);
|
||
|
//////console.log("yo");
|
||
|
} else {
|
||
|
// hideProperties();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//Draw
|
||
|
if (updateCanvas) {
|
||
|
renderCanvas(scope);
|
||
|
}
|
||
|
// if (updateSimulation||update) scheduleUpdate();
|
||
|
updateSimulation = updateCanvas = updatePosition = false;
|
||
|
// if(updated){
|
||
|
// updatePosition=true;
|
||
|
// updateCanvas=true;
|
||
|
// scheduleUpdate();
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
function findDimensions(scope = globalScope) {
|
||
|
totalObjects = 0;
|
||
|
simulationArea.minWidth = undefined;
|
||
|
simulationArea.maxWidth = undefined;
|
||
|
simulationArea.minHeight = undefined;
|
||
|
simulationArea.maxHeight = undefined;
|
||
|
for (var i = 0; i < updateOrder.length; i++) {
|
||
|
if (updateOrder[i] !== 'wires')
|
||
|
for (var j = 0; j < scope[updateOrder[i]].length; j++) {
|
||
|
|
||
|
totalObjects += 1;
|
||
|
var obj = scope[updateOrder[i]][j];
|
||
|
if (totalObjects == 1) {
|
||
|
simulationArea.minWidth = obj.absX();
|
||
|
simulationArea.minHeight = obj.absY();
|
||
|
simulationArea.maxWidth = obj.absX();
|
||
|
simulationArea.maxHeight = obj.absY();
|
||
|
}
|
||
|
if (obj.objectType != 'Node') {
|
||
|
if (obj.y - obj.upDimensionY < simulationArea.minHeight)
|
||
|
simulationArea.minHeight = obj.y - obj.upDimensionY;
|
||
|
if (obj.y + obj.downDimensionY > simulationArea.maxHeight)
|
||
|
simulationArea.maxHeight = obj.y + obj.downDimensionY;
|
||
|
if (obj.x - obj.leftDimensionX < simulationArea.minWidth)
|
||
|
simulationArea.minWidth = obj.x - obj.leftDimensionX;
|
||
|
if (obj.x + obj.rightDimensionX > simulationArea.maxWidth)
|
||
|
simulationArea.maxWidth = obj.x + obj.rightDimensionX;
|
||
|
} else {
|
||
|
if (obj.absY() < simulationArea.minHeight)
|
||
|
simulationArea.minHeight = obj.absY();
|
||
|
if (obj.absY() > simulationArea.maxHeight)
|
||
|
simulationArea.maxHeight = obj.absY();
|
||
|
if (obj.absX() < simulationArea.minWidth)
|
||
|
simulationArea.minWidth = obj.absX();
|
||
|
if (obj.absX() > simulationArea.maxWidth)
|
||
|
simulationArea.maxWidth = obj.absX();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
simulationArea.objectList = updateOrder;
|
||
|
|
||
|
}
|
||
|
|
||
|
function updateSelectionsAndPane(scope = globalScope) {
|
||
|
//////console.log("updateSelectionsAndPane");
|
||
|
|
||
|
if (!simulationArea.selected && simulationArea.mouseDown) {
|
||
|
//mouse click NOT on object
|
||
|
|
||
|
simulationArea.selected = true;
|
||
|
simulationArea.lastSelected = scope.root;
|
||
|
simulationArea.hover = scope.root;
|
||
|
|
||
|
if (simulationArea.shiftDown) {
|
||
|
objectSelection = true;
|
||
|
} else {
|
||
|
if (!embed) {
|
||
|
findDimensions(scope);
|
||
|
miniMapArea.setup();
|
||
|
$('#miniMap').show();
|
||
|
}
|
||
|
}
|
||
|
} else if (simulationArea.lastSelected == scope.root && simulationArea.mouseDown) {
|
||
|
//pane canvas
|
||
|
if (!objectSelection) {
|
||
|
globalScope.ox = (simulationArea.mouseRawX - simulationArea.mouseDownRawX) + simulationArea.oldx;
|
||
|
globalScope.oy = (simulationArea.mouseRawY - simulationArea.mouseDownRawY) + simulationArea.oldy;
|
||
|
globalScope.ox = Math.round(globalScope.ox);
|
||
|
globalScope.oy = Math.round(globalScope.oy);
|
||
|
gridUpdate = true;
|
||
|
if (!embed && !lightMode) miniMapArea.setup();
|
||
|
} else {
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
} else if (simulationArea.lastSelected == scope.root) {
|
||
|
simulationArea.lastSelected = undefined;
|
||
|
simulationArea.selected = false;
|
||
|
simulationArea.hover = undefined;
|
||
|
if (objectSelection) {
|
||
|
objectSelection = false;
|
||
|
var x1 = simulationArea.mouseDownX;
|
||
|
var x2 = simulationArea.mouseX;
|
||
|
var y1 = simulationArea.mouseDownY;
|
||
|
var y2 = simulationArea.mouseY;
|
||
|
// simulationArea.multipleObjectSelections=[];
|
||
|
// //////console.log(x1,x2,y1,y2);
|
||
|
// [x1,x2]=[x1,x2].sort();
|
||
|
// [y1,y2]=[y1,y2].sort();
|
||
|
if (x1 > x2) {
|
||
|
var temp = x1;
|
||
|
x1 = x2;
|
||
|
x2 = temp;
|
||
|
}
|
||
|
if (y1 > y2) {
|
||
|
var temp = y1;
|
||
|
y1 = y2;
|
||
|
y2 = temp;
|
||
|
}
|
||
|
// //////console.log(x1,x2,y1,y2);
|
||
|
for (var i = 0; i < updateOrder.length; i++) {
|
||
|
for (var j = 0; j < scope[updateOrder[i]].length; j++) {
|
||
|
var obj = scope[updateOrder[i]][j];
|
||
|
// //////console.log(obj);
|
||
|
if (simulationArea.multipleObjectSelections.contains(obj)) continue;
|
||
|
var x, y;
|
||
|
if (obj.objectType == "Node") {
|
||
|
x = obj.absX();
|
||
|
y = obj.absY();
|
||
|
} else if (obj.objectType != "Wire") {
|
||
|
x = obj.x;
|
||
|
y = obj.y;
|
||
|
} else {
|
||
|
// //////console.log(obj);
|
||
|
continue;
|
||
|
}
|
||
|
if (x > x1 && x < x2 && y > y1 && y < y2) {
|
||
|
simulationArea.multipleObjectSelections.push(obj);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
function renderCanvas(scope) {
|
||
|
|
||
|
if (layoutMode) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var ctx = simulationArea.context;
|
||
|
simulationArea.clear();
|
||
|
if (gridUpdate) {
|
||
|
gridUpdate = false;
|
||
|
dots();
|
||
|
}
|
||
|
// dots(); // draw dots
|
||
|
canvasMessageData = undefined;
|
||
|
for (var i = 0; i < renderOrder.length; i++)
|
||
|
for (var j = 0; j < scope[renderOrder[i]].length; j++)
|
||
|
scope[renderOrder[i]][j].draw();
|
||
|
|
||
|
if (canvasMessageData) {
|
||
|
canvasMessage(ctx, canvasMessageData.string, canvasMessageData.x, canvasMessageData.y)
|
||
|
}
|
||
|
if (objectSelection) {
|
||
|
|
||
|
ctx.beginPath();
|
||
|
ctx.lineWidth = 2;
|
||
|
ctx.strokeStyle = "black"
|
||
|
ctx.fillStyle = "rgba(0,0,0,0.1)"
|
||
|
rect2(ctx, simulationArea.mouseDownX, simulationArea.mouseDownY, simulationArea.mouseX - simulationArea.mouseDownX, simulationArea.mouseY - simulationArea.mouseDownY, 0, 0, "RIGHT");
|
||
|
ctx.stroke();
|
||
|
ctx.fill();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Main fn that resolves circuit
|
||
|
function play(scope = globalScope, resetNodes = false) {
|
||
|
// throw("ERROR");
|
||
|
//////console.log("play");
|
||
|
if (errorDetected) return;
|
||
|
|
||
|
// //////console.log("simulation");
|
||
|
if (loading == true) return;
|
||
|
|
||
|
if (!embed) plotArea.stopWatch.Stop();
|
||
|
|
||
|
// scope.stack=[];
|
||
|
scope.pending = [];
|
||
|
|
||
|
scope.queue = new PriorityQueue({
|
||
|
comparator: function(a, b) {
|
||
|
return a.priority - b.priority;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
if (resetNodes || forceResetNodes) {
|
||
|
forceResetNodes = false;
|
||
|
for (var i = 0; i < scope.allNodes.length; i++)
|
||
|
scope.allNodes[i].reset();
|
||
|
} else {
|
||
|
// clearBuses(scope);
|
||
|
for (var i = 0; i < scope.TriState.length; i++) {
|
||
|
// console.log("HIT2",i);
|
||
|
scope.TriState[i].removePropagation();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
for (var i = 0; i < scope.SubCircuit.length; i++) {
|
||
|
if (scope.SubCircuit[i].isResolvable()) scope.queue.queue(scope.SubCircuit[i]);
|
||
|
}
|
||
|
|
||
|
// for (var i = 0; i < scope.FlipFlop.length; i++) {
|
||
|
// scope.queue.queue(scope.FlipFlop[i]);
|
||
|
// }
|
||
|
|
||
|
for (var i = 0; i < inputList.length; i++) {
|
||
|
for (var j = 0; j < scope[inputList[i]].length; j++) {
|
||
|
scope.queue.queue(scope[inputList[i]][j]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// console.log(scope.stack);
|
||
|
var stepCount = 0;
|
||
|
var elem = undefined
|
||
|
|
||
|
|
||
|
while (scope.queue.length || scope.pending.length) {
|
||
|
// if(stepCount%100==0)console.log(scope.stack);
|
||
|
if (errorDetected) return;
|
||
|
if (scope.queue.length) {
|
||
|
elem = scope.queue.dequeue();
|
||
|
// if(elem.objectType=="TriState"){
|
||
|
// // elem.removePropagation();
|
||
|
// scope.pending.push(elem);
|
||
|
// continue;
|
||
|
// }
|
||
|
} else
|
||
|
elem = scope.pending.pop();
|
||
|
// console.log("resolving:",elem)
|
||
|
// scope.pending.clean(this);
|
||
|
// scope.stack.clean(this);
|
||
|
elem.resolve();
|
||
|
stepCount++;
|
||
|
if (stepCount > 1000) {
|
||
|
// console.log(elem)
|
||
|
showError("Simulation Stack limit exceeded: maybe due to cyclic paths or contention");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < scope.Flag.length; i++)
|
||
|
scope.Flag[i].setPlotValue();
|
||
|
// for (var i = 0; i < scope.SubCircuit.length; i++) {
|
||
|
// if(!scope.SubCircuit[i].isResolvable())
|
||
|
// {
|
||
|
// scope.queue.queue(scope.SubCircuit[i]);
|
||
|
// while (scope.stack.length) {
|
||
|
// if(errorDetected)return;
|
||
|
// var elem = scope.stack.pop();
|
||
|
// elem.resolve();
|
||
|
// stepCount++;
|
||
|
// if (stepCount > 1000) {
|
||
|
// showError("Simulation Stack limit exceeded: maybe due to cyclic paths or contention");
|
||
|
// return;
|
||
|
// }
|
||
|
// }
|
||
|
// }
|
||
|
// }
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
function clearBuses(scope = globalScope) {
|
||
|
|
||
|
scope.stack = [];
|
||
|
scope.pending = [];
|
||
|
|
||
|
|
||
|
|
||
|
for (var i = 0; i < scope.TriState.length; i++) {
|
||
|
console.log("HIT2", i);
|
||
|
scope.TriState[i].removePropagation();
|
||
|
}
|
||
|
for (var i = 0; i < scope.Clock.length; i++) {
|
||
|
console.log("HIT2", i);
|
||
|
scope.Clock[i].removePropagation();
|
||
|
}
|
||
|
|
||
|
// console.log(scope.stack);
|
||
|
var stepCount = 0;
|
||
|
var elem = undefined
|
||
|
|
||
|
|
||
|
while (scope.stack.length || scope.pending.length) {
|
||
|
// if(stepCount%100==0)console.log(scope.stack);
|
||
|
if (errorDetected) return;
|
||
|
if (scope.stack.length) {
|
||
|
elem = scope.stack.pop();
|
||
|
// if(elem.objectType=="TriState"){
|
||
|
// // elem.removePropagation();
|
||
|
// scope.pending.push(elem);
|
||
|
// continue;
|
||
|
// }
|
||
|
} else
|
||
|
elem = scope.pending.pop();
|
||
|
|
||
|
// scope.pending.clean(this);
|
||
|
// scope.stack.clean(this);
|
||
|
elem.resolve();
|
||
|
stepCount++;
|
||
|
if (stepCount > 1000) {
|
||
|
// console.log(elem)
|
||
|
showError("BUS ERROR: Contention");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|