419 lines
14 KiB
JavaScript
419 lines
14 KiB
JavaScript
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// Function used to change the zoom level wrt to a point
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// fn to change scale (zoom) - It also shifts origin so that the position
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// of the object in focus doesn't change
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function changeScale(delta,xx,yy,method=1) {
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// method = 3/2 - Zoom wrt center of screen
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// method = 1 - Zoom wrt position of mouse
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// Otherwise zoom wrt to selected object
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if(method==3){
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xx =(width/2 - globalScope.ox) / globalScope.scale
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yy = (height/2 - globalScope.oy) / globalScope.scale
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}
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else if(xx===undefined||yy===undefined||xx=='zoomButton'||yy=='zoomButton'){
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if (simulationArea.lastSelected && simulationArea.lastSelected.objectType!="Wire") { // selected object
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xx = simulationArea.lastSelected.x;
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yy = simulationArea.lastSelected.y;
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} else { //mouse location
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if(method==1){
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xx = simulationArea.mouseX;
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yy = simulationArea.mouseY;
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}
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else if(method==2){
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xx =(width/2 - globalScope.ox) / globalScope.scale
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yy = (height/2 - globalScope.oy) / globalScope.scale
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}
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}
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}
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var oldScale = globalScope.scale;
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globalScope.scale = Math.max(0.5,Math.min(4*DPR,globalScope.scale+delta));
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globalScope.scale = Math.round(globalScope.scale * 10) / 10;
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globalScope.ox -= Math.round(xx * (globalScope.scale - oldScale)); // Shift accordingly, so that we zoom wrt to the selected point
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globalScope.oy -= Math.round(yy * (globalScope.scale - oldScale));
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// dots(true,false);
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// MiniMap
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if(!embed && !lightMode){
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findDimensions(globalScope);
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miniMapArea.setup();
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$('#miniMap').show();
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lastMiniMapShown = new Date().getTime();
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$('#miniMap').show();
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setTimeout(removeMiniMap,2000);
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}
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}
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//fn to draw Dots on screen
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//the function is called only when the zoom level or size of screen changes.
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// Otherwise for normal panning, the canvas itself is moved to give the illusion of movement
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function dots(dots=true, transparentBackground=false,force=false) {
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var scale = unit * globalScope.scale;
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var ox = globalScope.ox % scale; //offset
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var oy = globalScope.oy % scale; //offset
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document.getElementById("backgroundArea").style.left=(ox-scale)/DPR;
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document.getElementById("backgroundArea").style.top=(oy-scale)/DPR;
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if(globalScope.scale==simulationArea.prevScale && !force)return;
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if(!backgroundArea.context)return;
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simulationArea.prevScale=globalScope.scale;
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var canvasWidth = backgroundArea.canvas.width; //max X distance
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var canvasHeight = backgroundArea.canvas.height; //max Y distance
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var ctx = backgroundArea.context;
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ctx.beginPath();
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backgroundArea.clear();
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ctx.strokeStyle="#eee";
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ctx.lineWidth=1;
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if (!transparentBackground) {
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ctx.fillStyle = "white";
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ctx.rect(0, 0, canvasWidth, canvasHeight);
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ctx.fill();
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}
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var correction=0.5*(ctx.lineWidth%2);
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for (var i = 0 ; i < canvasWidth; i += scale){
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ctx.moveTo(Math.round(i+correction)-correction,0);
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ctx.lineTo(Math.round(i+correction)-correction,canvasHeight);
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}
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for (var j = 0 ; j < canvasHeight; j += scale){
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ctx.moveTo(0,Math.round(j+correction)-correction);
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ctx.lineTo(canvasWidth,Math.round(j+correction)-correction);
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}
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ctx.stroke();
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return ;
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// Old Code
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// function drawPixel(x, y, r, g, b, a) {
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// var index = (x + y * canvasWidth) * 4;
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// canvasData.data[index + 0] = r;
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// canvasData.data[index + 1] = g;
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// canvasData.data[index + 2] = b;
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// canvasData.data[index + 3] = a;
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// }
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// if (dots) {
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// var canvasData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
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//
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//
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//
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// for (var i = 0 + ox; i < canvasWidth; i += scale)
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// for (var j = 0 + oy; j < canvasHeight; j += scale)
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// drawPixel(i, j, 0, 0, 0, 255);
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// ctx.putImageData(canvasData, 0, 0);
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// }
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}
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// Helper canvas API starts here
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// All canvas functions are wrt to a center point (xx,yy),
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// direction is used to abstract rotation of everything by a certain angle
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// Possible values for direction = "RIGHT" (default), "LEFT", "UP", "DOWN"
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function bezierCurveTo(x1, y1, x2, y2, x3, y3, xx, yy, dir) {
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[x1, y1] = rotate(x1, y1, dir);
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[x2, y2] = rotate(x2, y2, dir);
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[x3, y3] = rotate(x3, y3, dir);
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var ox = globalScope.ox;
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var oy = globalScope.oy;
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x1 *= globalScope.scale;
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y1 *= globalScope.scale;
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x2 *= globalScope.scale;
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y2 *= globalScope.scale;
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x3 *= globalScope.scale;
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y3 *= globalScope.scale;
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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ctx.bezierCurveTo(Math.round(xx + ox + x1), Math.round(yy + oy + y1), Math.round(xx + ox + x2), Math.round(yy + oy + y2), Math.round(xx + ox + x3), Math.round(yy + oy + y3));
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}
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function moveTo(ctx, x1, y1, xx, yy, dir,bypass=false) {
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var correction=0.5*(ctx.lineWidth%2);
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[newX, newY] = rotate(x1, y1, dir);
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newX = newX * globalScope.scale;
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newY = newY * globalScope.scale;
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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if(bypass)
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ctx.moveTo(xx + globalScope.ox + newX,yy + globalScope.oy + newY);
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else
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ctx.moveTo(Math.round(xx + globalScope.ox + newX-correction)+correction, Math.round(yy + globalScope.oy + newY-correction)+correction);
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}
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function lineTo(ctx, x1, y1, xx, yy, dir) {
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var correction=0.5*(ctx.lineWidth%2);
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[newX, newY] = rotate(x1, y1, dir);
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newX = newX * globalScope.scale;
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newY = newY * globalScope.scale;
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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ctx.lineTo(Math.round(xx + globalScope.ox + newX-correction)+correction, Math.round(yy + globalScope.oy + newY-correction)+correction);
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}
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function arc(ctx, sx, sy, radius, start, stop, xx, yy, dir) {
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//ox-x of origin, xx- x of element , sx - shift in x from element
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var correction=0.5*(ctx.lineWidth%2);
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[Sx, Sy] = rotate(sx, sy, dir);
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Sx = Sx * globalScope.scale;
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Sy = Sy * globalScope.scale;
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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radius *= globalScope.scale;
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[newStart, newStop, counterClock] = rotateAngle(start, stop, dir);
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ctx.arc(Math.round(xx + globalScope.ox + Sx+correction)-correction, Math.round(yy + globalScope.oy + Sy+correction)-correction, Math.round(radius), newStart, newStop, counterClock);
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}
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function arc2(ctx, sx, sy, radius, start, stop, xx, yy, dir) {
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//ox-x of origin, xx- x of element , sx - shift in x from element
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var correction=0.5*(ctx.lineWidth%2);
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[Sx, Sy] = rotate(sx, sy, dir);
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Sx = Sx * globalScope.scale;
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Sy = Sy * globalScope.scale;
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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radius *= globalScope.scale;
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[newStart, newStop, counterClock] = rotateAngle(start, stop, dir);
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var pi = 0;
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if(counterClock)
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pi = Math.PI;
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ctx.arc(Math.round(xx + globalScope.ox + Sx +correction)-correction, Math.round(yy + globalScope.oy + Sy + correction)-correction, Math.round(radius), newStart + pi, newStop + pi);
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}
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function drawCircle2(ctx, sx, sy, radius, xx, yy, dir) { //ox-x of origin, xx- x of element , sx - shift in x from element
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[Sx, Sy] = rotate(sx, sy, dir);
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Sx = Sx * globalScope.scale;
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Sy = Sy * globalScope.scale;
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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radius *= globalScope.scale;
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ctx.arc(Math.round(xx + globalScope.ox + Sx), Math.round(yy + globalScope.oy + Sy), Math.round(radius), 0, 2*Math.PI);
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}
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function rect(ctx, x1, y1, x2, y2) {
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var correction=0.5*(ctx.lineWidth%2)
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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x2 = x2 * globalScope.scale;
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y2 = y2 * globalScope.scale;
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ctx.rect(Math.round(globalScope.ox + x1-correction)+correction, Math.round(globalScope.oy + y1-correction)+correction, Math.round(x2),Math.round( y2));
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}
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function rect2(ctx, x1, y1, x2, y2, xx, yy, dir="RIGHT") {
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var correction = 0.5*(ctx.lineWidth%2);
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[x1, y1] = rotate(x1, y1, dir);
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[x2, y2] = rotate(x2, y2, dir);
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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x2 = x2 * globalScope.scale;
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y2 = y2 * globalScope.scale;
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xx *= globalScope.scale;
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yy *= globalScope.scale;
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ctx.rect(Math.round(globalScope.ox + xx + x1-correction)+correction, Math.round(globalScope.oy + yy + y1-correction)+correction, Math.round(x2), Math.round(y2));
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}
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function rotate(x1, y1, dir) {
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if (dir == "LEFT")
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return [-x1, y1];
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else if (dir == "DOWN")
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return [y1, x1];
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else if (dir == "UP")
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return [y1, -x1];
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else
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return [x1, y1];
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}
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function correctWidth(w){
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return Math.max(1,Math.round(w*globalScope.scale));
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}
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function rotateAngle(start, stop, dir) {
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if (dir == "LEFT")
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return [start, stop, true];
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else if (dir == "DOWN")
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return [start - Math.PI / 2, stop - Math.PI / 2, true];
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else if (dir == "UP")
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return [start - Math.PI / 2, stop - Math.PI / 2, false];
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else
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return [start, stop, false];
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}
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function drawLine(ctx, x1, y1, x2, y2, color, width) {
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x1 *= globalScope.scale;
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y1 *= globalScope.scale;
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x2 *= globalScope.scale;
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y2 *= globalScope.scale;
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ctx.beginPath();
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ctx.strokeStyle = color;
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ctx.lineCap = "round";
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ctx.lineWidth = correctWidth(width);//*globalScope.scale;
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var correction = 0.5*(ctx.lineWidth%2);
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var hCorrection=0;
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var vCorrection=0;
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if(y1==y2)vCorrection=correction;
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if(x1==x2)hCorrection=correction;
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ctx.moveTo(Math.round(x1 + globalScope.ox+hCorrection)-hCorrection, Math.round(y1 + globalScope.oy+vCorrection)-vCorrection);
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ctx.lineTo(Math.round(x2 + globalScope.ox+hCorrection)-hCorrection,Math.round(y2 + globalScope.oy+vCorrection)-vCorrection);
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ctx.stroke();
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}
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// Checks if string color is a valid color using a hack
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function validColor(color){
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var $div = $("<div>");
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$div.css("border", "1px solid "+color);
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return ($div.css("border-color")!="")
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}
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// Helper function to color "RED" to RGBA
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function colorToRGBA(color) {
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var cvs, ctx;
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cvs = document.createElement('canvas');
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cvs.height = 1;
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cvs.width = 1;
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ctx = cvs.getContext('2d');
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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return ctx.getImageData(0, 0, 1, 1).data;
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}
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function drawCircle(ctx, x1, y1, r, color) {
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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ctx.beginPath();
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ctx.fillStyle = color;
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ctx.arc(Math.round(x1 + globalScope.ox), Math.round(y1 + globalScope.oy), Math.round(r*globalScope.scale), 0, Math.PI * 2, false);
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ctx.closePath();
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ctx.fill();
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}
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// To show message like values, node name etc
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function canvasMessage(ctx,str,x1,y1,fontSize=10){
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if(!str||!str.length)return;
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ctx.font = Math.round(fontSize * globalScope.scale) + "px Georgia";
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ctx.textAlign = "center"
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var width=ctx.measureText(str).width/globalScope.scale+8;
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var height=13;
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ctx.strokeStyle="black";
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ctx.lineWidth=correctWidth(1);
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ctx.fillStyle="yellow";
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ctx.save();
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ctx.beginPath();
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rect(ctx,x1 -width/2 , y1 -height/2-3, width, height);
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ctx.shadowColor = '#999';
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ctx.shadowBlur = 10;
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ctx.shadowOffsetX = 3;
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ctx.shadowOffsetY = 3;
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ctx.stroke();
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ctx.fill();
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ctx.restore();
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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ctx.beginPath();
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ctx.fillStyle="black";
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ctx.fillText(str, Math.round(x1 + globalScope.ox), Math.round( y1 + globalScope.oy));
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ctx.fill();
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}
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function fillText(ctx, str, x1, y1, fontSize = 20) {
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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ctx.font = Math.round(fontSize * globalScope.scale) + "px Georgia";
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ctx.fillText(str, Math.round(x1 + globalScope.ox), Math.round( y1 + globalScope.oy));
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}
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function fillText2(ctx, str, x1, y1, xx, yy, dir) {
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angle = {
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"RIGHT": 0,
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"LEFT": 0,
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"DOWN": Math.PI / 2,
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"UP": -Math.PI / 2,
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}
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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[x1, y1] = rotate(x1, y1, dir);
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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ctx.font = Math.round(14 * globalScope.scale) + "px Georgia";
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ctx.save();
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ctx.translate( Math.round(xx + x1 + globalScope.ox), Math.round( yy + y1 + globalScope.oy));
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ctx.rotate(angle[dir]);
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ctx.textAlign = "center";
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ctx.fillText(str, 0, Math.round(4 * globalScope.scale)*(1-0*(+(dir=="DOWN"))));
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ctx.restore();
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}
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function fillText4(ctx, str, x1, y1, xx, yy, dir,fontSize=14,textAlign="center") {
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angle = {
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"RIGHT": 0,
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"LEFT": 0,
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"DOWN": Math.PI / 2,
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"UP": -Math.PI / 2,
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}
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x1 = x1 * globalScope.scale;
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y1 = y1 * globalScope.scale;
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[x1, y1] = rotate(x1, y1, dir);
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xx = xx * globalScope.scale;
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yy = yy * globalScope.scale;
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ctx.font = Math.round(fontSize * globalScope.scale) + "px Georgia";
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// ctx.font = 20+"px Georgia";
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ctx.textAlign = textAlign;
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ctx.fillText(str,xx+x1+globalScope.ox,yy+y1+globalScope.oy+ Math.round(fontSize/3 * globalScope.scale));
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||
|
}
|
||
|
|
||
|
function fillText3(ctx, str, x1, y1, xx = 0, yy = 0, fontSize = 14, font = "Georgia", textAlign = "center") {
|
||
|
|
||
|
x1 = x1 * globalScope.scale;
|
||
|
y1 = y1 * globalScope.scale;
|
||
|
xx = xx * globalScope.scale;
|
||
|
yy = yy * globalScope.scale;
|
||
|
|
||
|
ctx.font = Math.round(fontSize * globalScope.scale) + "px " + font;
|
||
|
ctx.textAlign = textAlign;
|
||
|
ctx.fillText(str, Math.round( xx + x1 + globalScope.ox), Math.round( yy + y1 + globalScope.oy));
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
oppositeDirection = {
|
||
|
"RIGHT": "LEFT",
|
||
|
"LEFT": "RIGHT",
|
||
|
"DOWN": "UP",
|
||
|
"UP": "DOWN",
|
||
|
}
|
||
|
fixDirection = {
|
||
|
"right": "LEFT",
|
||
|
"left": "RIGHT",
|
||
|
"down": "UP",
|
||
|
"up": "DOWN",
|
||
|
"LEFT": "LEFT",
|
||
|
"RIGHT": "RIGHT",
|
||
|
"UP": "UP",
|
||
|
"DOWN": "DOWN",
|
||
|
}
|