enter_room动画间隔延长,cback间隔延长
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This commit is contained in:
Elaina 2025-01-30 11:29:49 +08:00
parent 2fdea3aee7
commit dd035232de
2 changed files with 4 additions and 4 deletions

View file

@ -125,7 +125,7 @@ class EnterRoomSolver(BaseSolver, BaseMixin):
def transition(self) -> bool:
if (scene := self.scene()) == Scene.INFRA_MAIN:
if self.animation():
if self.animation(interval=1):
return
if self.bug_timeout(): # yj的bug
self.back()
@ -137,11 +137,11 @@ class EnterRoomSolver(BaseSolver, BaseMixin):
self.ctap(pos, 1, id="enter_room")
return
else:
self.cback(1, id="infra_back")
self.cback(3, id="infra_back")
elif scene in [Scene.CTRLCENTER_ASSISTANT, Scene.INFRA_DETAILS]:
if self.detect_room() != self.room:
self.cback(1, id="infra_back")
self.cback(3, id="infra_back")
return
if not self.detail:
if self.find("arrange_check_in_on") or self.find(

View file

@ -29,7 +29,7 @@ def todo_complete(solver: BaseSolver):
@edge(Scene.CHOOSE_PRODUCT, Scene.FACTORY_ROOMS)
@edge(Scene.DRONE_ACCELERATE, Scene.ORDER_LIST)
def infra_back(solver: BaseSolver):
solver.cback(1, id="infra_back")
solver.cback(2, id="infra_back")
@edge(Scene.RIIC_OPERATOR_SELECT, Scene.INFRA_DETAILS)