更新子仓库
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This commit is contained in:
fuyn101 2025-06-05 11:42:14 +08:00
parent e7e2563f84
commit 8ded444f1b
4 changed files with 20 additions and 17 deletions

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Subproject commit 071be5553087863c2307d40847c6557c3920658b Subproject commit f0aecdea27666471f632789af1d3e93aac943b77

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Subproject commit ee1c12b50370653b62bb29c4053bda21ed4d1ef6 Subproject commit 01db7cae8fc29cd73941155a17048678f8223c8e

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Subproject commit 911bdb6f8e6172503e6e306c83bff4e40840ffd2 Subproject commit 65399126faa1c844ae1be945ffa25aa5423bcd25

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@ -31,16 +31,16 @@ class Arknights数据处理器:
仓库_2 = "ArknightsGameData/zh_CN/gamedata/excel" # noqa: F841 仓库_2 = "ArknightsGameData/zh_CN/gamedata/excel" # noqa: F841
仓库_3 = "ArknightsResource/gamedata/excel" # noqa: F841 仓库_3 = "ArknightsResource/gamedata/excel" # noqa: F841
self.物品表 = 加载json(f"./{仓库_3}/item_table.json") self.物品表 = 加载json(f"./{仓库_1}/item_table.json")
self.干员表 = 加载json(f"./{仓库_2}/character_table.json") self.干员表 = 加载json(f"./{仓库_1}/character_table.json")
self.阿米娅表 = 加载json(f"./{仓库_2}/char_patch_table.json") self.阿米娅表 = 加载json(f"./{仓库_1}/char_patch_table.json")
self.抽卡表 = 加载json(f"./{仓库_2}/gacha_table.json") self.抽卡表 = 加载json(f"./{仓库_1}/gacha_table.json")
self.关卡表 = 加载json(f"./{仓库_2}/stage_table.json") self.关卡表 = 加载json(f"./{仓库_1}/stage_table.json")
self.活动表 = 加载json(f"./{仓库_2}/activity_table.json") self.活动表 = 加载json(f"./{仓库_1}/activity_table.json")
self.基建表 = 加载json(f"./{仓库_2}/building_data.json") self.基建表 = 加载json(f"./{仓库_1}/building_data.json")
self.游戏变量 = 加载json(f"./{仓库_2}/gamedata_const.json") self.游戏变量 = 加载json(f"./{仓库_1}/gamedata_const.json")
self.模组 = 加载json(f"./{仓库_2}/uniequip_table.json") self.模组 = 加载json(f"./{仓库_1}/uniequip_table.json")
self.战斗技能 = 加载json(f"./{仓库_2}/skill_table.json") self.战斗技能 = 加载json(f"./{仓库_1}/skill_table.json")
self.装仓库物品的字典 = {"NORMAL": [], "CONSUME": [], "MATERIAL": []} self.装仓库物品的字典 = {"NORMAL": [], "CONSUME": [], "MATERIAL": []}
self.常驻关卡 = 加载json("mower/data/stage_data.json") self.常驻关卡 = 加载json("mower/data/stage_data.json")
@ -142,7 +142,8 @@ class Arknights数据处理器:
"profession": 干员数据["profession"], "profession": 干员数据["profession"],
"name": 干员数据["appellation"], "name": 干员数据["appellation"],
} }
干员头像路径 = f"./ArknightsResource/avatar/ASSISTANT/{干员代码}.png" 干员头像路径 = f"./ArknightsGameResource/avatar/{干员代码}.png"
# 干员头像路径 = f"./ArknightsResource/avatar/ASSISTANT/{干员代码}.png"
目标路径 = f"./ui/public/avatar/{干员数据['name']}.webp" 目标路径 = f"./ui/public/avatar/{干员数据['name']}.webp"
if os.path.exists(目标路径): if os.path.exists(目标路径):
continue continue
@ -684,9 +685,11 @@ class Arknights数据处理器:
f"./mower/static/avatar_skill/{干员数据['name']}/{技能数 + 1}.png" f"./mower/static/avatar_skill/{干员数据['name']}/{技能数 + 1}.png"
) )
if not os.path.exists(目标路径): if not os.path.exists(目标路径):
shutil.copy(干员技能路径, 目标路径) try:
print(目标路径) shutil.copy(干员技能路径, 目标路径)
print(目标路径)
except:
pass
roomType = { roomType = {
"POWER": "发电站", "POWER": "发电站",